26 Apr, 2020•
3 min read
⚠️ For now, read it at your own risk!!!
I have found that learning new things every often, leads to chaos, and people (specifically ME) tend to forget many things they have already learnt before.
These notes will help me to keep reference notes for myself,
as well as for anybody who is willing to
learn Vulkan API using
gfx-halprovides it's own API, which is very similar to Vulkans', but is not purely Vulkan. If you are very much interested in understanding pure Vulkan API using Rust, I would recommend taking a look into:
gfx-haljust to ensure that it's a very low level API, providing us just Hardware Abstraction Layer), because
gfx-halis cross-platform and have the best in class support for DX-12,Vulkan and Metal.
rust language and
vulkan APIs, both are very difficult for starters. I am still struggling
to understand the basics, let aside writing proper Memory Management and Performance optimized Rust
Code. Reading these notes requires prior knowledge of at-least one statically typed language (like
C etc.), and some understanding of graphics, though even I am very new to Graphics Programming,
so even for me many concepts are very new, and I will try to either explain them as much as I could, or
better point you to some reference to take a look into and understand it better.
Special Thanks to:
gfx-hal, though with very old
gfx-halversion, but it still guided me a lot. You can read it here.
vulkan, which you can read here.
Before moving forward, I would like to clear some basics on Rust and Cargo. Follow this guide, if you want to clear some basics on the same.
© Copyright 2020 Subroto Biswas