Taxonomy
#wasm
2 published items.

Interactive
Computed Torus Knot
This twisty little torus knot is cooked up entirely on the GPU using a compute shader—no pre-made mesh, just maths fun 🪢✨ Built with Rust, wGPU, and bevy_ecs, it is a tiny experiment in procedural geometry, real-time rendering, and making the GPU do all the knotty work 😄

Interactive
Sponza Experiment
The famous Sponza scene, squeezed through my tiny rendering engine to see what survives 🏛️✨ Built with Rust, wGPU, and bevy_ecs, this experiment is all about learning how to load and render larger glTF scenes, manage their meshes and materials, and draw them efficiently using indirect rendering.