Taxonomy

#webgpu

4 published items.

handbook
Path to Rendering a Triangle

A guide to basic setup and rendering a single triangle on screen.

handbook
A Note to Readers

This handbook is written primarily to document my own learning. I have found it really helpful to document some of what I learn publicly, as it helps me stay focused on my work. Teaching myself this way also keeps my learning well documented for future reference.

Interactive
Computed Torus Knot

This twisty little torus knot is cooked up entirely on the GPU using a compute shader—no pre-made mesh, just maths fun 🪢✨ Built with Rust, wGPU, and bevy_ecs, it is a tiny experiment in procedural geometry, real-time rendering, and making the GPU do all the knotty work 😄

Interactive
Sponza Experiment

The famous Sponza scene, squeezed through my tiny rendering engine to see what survives 🏛️✨ Built with Rust, wGPU, and bevy_ecs, this experiment is all about learning how to load and render larger glTF scenes, manage their meshes and materials, and draw them efficiently using indirect rendering.